Former Nike Chief Digital Officer is Now President at Epic Games

  • Adam Sussman, who was until recently chief digital officer at Nike, has taken the role of president at Fortnite publisher Epic Games.
  • Prior to his five years at Nike, Sussman had multiple executive positions in gaming with companies including EA, Take-Two Interactive, and the Walt Disney Company.
  • Alongside Fortnite, which reportedly brought in $1.8B USD in revenue during 2019, the Epic Games Store has over 108M PC customers, who’ve spent over $680M.

The former chief digital officer at Nike, Adam Sussman, revealed today on LinkedIn that he has moved to Epic Games as company president. He takes the role previously held by Paul Meegan, who stepped down in June, and will relocate to Epic Games’ corporate headquarters in Cary, North Carolina. 

Sussan first joined Nike as head of global strategy and development in 2014. Prior to this, he held senior positions at social game developer Zynga, the Disney Interactive Media Group (DIMG), Electronic Arts, and Take -Two Interactive. His new leadership role at Epic Games marks his return to the video game industry. 

Nike is an amazing brand, I got a chance to work with many great people and I am so proud of what we accomplished together,” he said in his LinkedIn post. “While it’s bittersweet, I am so excited to join Epic and honored to be part of the remarkable team that has built one of the biggest games in the world.”

Epic Games developed the Unreal Engine, a software-development environment first showcased in its 1998 game Unreal, with the current fourth version now used by games throughout the industry. The company’s Fortnite title is still one of the highest-grossing games worldwide, having brought in $1.8B in revenue in 2019 (according to Nielsen’s game-industry firm SuperData). 

At the beginning of 2020, the company also published numbers regarding its Epic Game Store, a marketplace to rival Valve’s Steam. The post states that the store boasts over 108M PC customers, who have spent over $680M, with $251M on third-party PC games.

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