Apex Legends patch notes as December Update delayed on PS4 and Xbox
Developers Respawn Entertainment has provided an update on today’s big Apex Legends launch.
PC players should have access to the new update, while PS4 and Xbox One may have to wait a little longer.
The delay was revealed earlier today, with a message from Respawn explaining: “Hello, legends!
“Respawn has released an update for Apex Legends. This is a client update, so you are required to download the update.
“The patch is currently LIVE for PC! Respawn is investigating when it will be released on consoles and will have more information later.”
There’s no reason yet to fear that the new Apex Legends update will be delayed on consoles until tomorrow.
But until we hear more from Respawn, we can’t rule out further delays to the update process.
Player progression is an area of the game fans will notice the most difference when they do get to patch Apex Legends, with Respawn confirming:
“The Player Level cap has been increased from 100 to 500. Players can now earn a total of 199 Apex Packs related to Player Level rewards
“The net impact of this change is that players will now earn 59 Apex Packs from level 1 – 100 (up from 45 Apex Packs prior to this change).
“All players will be retroactively awarded any Apex Packs they should have received under this new system. For example, players who are currently level 100 will receive 14 Apex Packs when this system goes live. Players will now earn a new badge every 10 levels from 110 – 500.”
Respawn has also warned that XP levels will be reduced in Apex Legends, adding: “Under the old system, there was a large increase in XP required at level 26.
“Under the new system, we’ve reduced the rate at which XP required to level up increases from levels 20 to 58.”
For all the other big changes, you can read the full Apex Legends patch notes below:
Player Level cap increased from 100 -> 500
- XP required to hit level 100 has been reduced by approximately 5% to smooth out per level XP increases
Players can now earn 199 Apex Packs by level 500 (previously 45)
- Level 2 – 20: One pack every level
- Level 22 – 300: One pack every two levels
- Level 305 – 500: One pack every five levels
- You will continue to earn 600 Legend Tokens per level
- Apex Packs rewards will be retroactive
Players will also earn a Player Level Gun Charm every 100 Player Levels
36 new Gun Charms are going into Apex Packs at Epic and Legendary tier.
Gun charms will also appear in the Rotating Shop for players who prefer direct purchase.
We’ve heard feedback loud and clear that the Peacekeeper is still feeling too powerful after latest changes. We are working to push out more tweaks to address it ASAP and will post details on timing and what those changes will be soon.
Helmets and armor should now be more colorblind compatible and appear slightly more vibrant – please let us know if this improves the experience for you!
Added on/off setting that determines if taking damage while looting a deathbox closes the menu. You can toggle this in the Gameplay section of settings.
Improvements to final circle locations to help bad end locations and provide more variety.
Players that have auto-sprint enabled can now sprint out of a slide by using L3.
Added inspect animation for Lifeline’s Heirloom.
Fixed bug where “Thank you” key became unbound. It’s now back to its original default: “F1”.
[PC ONLY] Fixed issue where using any arrow key after selecting a number field in the settings would jump to the next option instead of changing the selected value.
Gold Armor spawn rate has been reduced.
Players will now receive a prompt allowing them to cancel Finishers in progress.
Fixed bug where other players would appear to be in the wrong Rank (e.g. they are actually Apex Predator but appear Bronze IV)
Bunch of bug fixes to World’s Edge related to collision, geometry, supply bins spawning in bad areas, and cases where loot couldn’t be picked up in certain areas near Geyser.
Fixed bug where sometimes the Respawn Dropship would be silent when arriving.
Fixed bug where Bangalore would reference the Skullpiecer hop-up when pinging a Wingman.
Fixed issue where player banner would appear off center in the match summary / squad eliminated screens.
Fixed a visual bug where the progress bars for Shield Cells and Phoenix Kits appeared desaturated and hard to read.
Fixed bug where players were able to instantly revive in certain locations.
Fixed bug for rare cases where a player was unable to revive a teammate while outside the Ring.
Fixed bug where the visual FX for the knockdown shield would remain visible after being destroyed by an enemy.
Fixed bug where equipping the EVA-8 Auto Shotgun Double Tap hop-up would remove the rate of fire increase from equipped shotgun bolt.
Fixed bug where some Legends would relay incorrect “ability not ready” sound FX when trying to activate an ability that was still on cooldown.
Fixed a visual bug where sometimes when a Legend starts using a Shield Cell it causes their weapon to appear to be briefly floating past their arm.
Fixed bug where sometimes the Train’s lead car would detach from the rest of the Train after a player stops and then starts it back up.
Fixed bug for cases where players could get crushed by the Train while standing near the back of the front car.
Fixed bug where Legend’s faces would appear distorted in third person during matches and while browsing inventory.
Fixed issues with corrupted graphics and frame drops that we found were related to detonating ordnance in certain locations causing object to trigger bad pixels.
Fixed bug for cases where flying Crypto’s Drone near the Train can cause Crypto to move around without player input.
Fixed a bug where Crypto’s tactical hud looked like it was stuck recharging until you used it.
Fixed bug for cases where a deathbox would not come to rest on stairs and players were unable to retrieve the player’s Banner Card.
KO shield protection now extends over and behind the player’s head.
Changes to Shield health
Common [gray]: 100hp -> 200hp
Rare [blue]: 250hp -> 450hp
Player movement speed while KO Shield is active reduced: .65 -> .55
Friendly fire is now supported! You can toggle it off and on in the setting menu. The option only appears if more than one player is in the Firing Range with you.
[PC ONLY] Fixed cases where players could not enter the Firing Range.
Fixed various issues related to players in other realms affecting each other in Firing Range including:
Seeing other Legends abilities and animations that are not in your realm.
Invisible zip lines.
Wattson’s Trophy System
The trophy system is now significantly more aggressive in the way it shoots down grenades. Rather than just identifying between incoming and outgoing projectiles, it now predicts the trajectory of grenades thrown within the interception zone and intercepts them if they will land anywhere within that zone. This means that no grenade can contact any surface within the interception zone regardless of team, but players can fire grenades outwards from anywhere within the zone.
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