Cyberpunk 2077 release date blow: Bad news for fans ahead of E3 2019 presentation
Cyberpunk 2077 fans have been dealt a blow ahead of the game’s next big showcase.
After impressing fans during last year’s E3 gaming expo, fans were hoping to get some hands-on time with the game at this year’s event.
But in a disappointing turn of events, CD Projekt has told fans that the hugely anticipated game won’t be playable at the event.
That’s according to CD Projekt global community lead Marcin Momot, who said: “To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3 – we are going to be hosting gameplay presentations (game played by us) in that cinema.”
The fact that Cyberpunk 2077 isn’t playable would suggest that the release date might be farther off than hoped.
On the plus side, multiple reports have hinted at a 2019 release date for the game.
Territory Studio – who worked on the logo for the game – said Cyberpunk 2077 has a “2019 release” in a now deleted post (via Reddit).
Describing Cyberpunk 2077, the post said: “An ambitious open-world game, Territory came on board Cyberpunk 2077 to support brand and marketing with a logo ident and graphics package.
“Working closely with CD Projekt, we referenced a retro punk aesthetic that alludes to the attitude and energy of the game.
“Unveiled at E3 2018, we look forward to a 2019 release.”
Likewise, CD Projekt’s hiring of a release manager would suggest that the end is in sight.
According to the job listing, the successful candidate will be responsible for liaising with publishing partners and for organising submissions to console manufacturers.
“We’re looking for a quality-focused and well-organised Release Manager to support us on our current and upcoming projects and to take part in coordination of all global product releases,” reads a CD Projekt job ad.
“As release manager you will cooperate and communicate with all stakeholders from the CD Projekt involved in the release and take active part in organising whole process.
“It includes submissions to first party console manufacturers, oversee compliance certification process and working with partners on publishing process on multiple platforms.”
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