Cyberpunk 2077’s E3 2018 Showcase Was Reportedly Fake

What can you say about Cyberpunk 2077? CD Projekt Red’s ambitious sci-fi RPG has been reduced to pretty much a video game bug generator. Multiple delays, game-breaking bugs, removal from the PlayStation Store, performance warnings on the Microsoft Store, plummeting stock prices, and investor lawsuits are the only things talked about instead of V’s adventures in Night City.

Just when you think things couldn’t get any worse for CD Projekt, an investigative report by Bloomberg’s Jason Schreier has now revealed that the game’s E3 2018 showcase which wowed fans and journalists was seemingly fake. It appears CD Projekt Red hadn’t even “finalized and coded the underlying gameplay systems,” when the demo was showcased. It seems this is the reason that features like car ambushes weren’t in the final game.

Schreier further added, “Developers said they felt like the demo was a waste of months that should have gone toward making the game.” He reported that a number of anonymous CDPR employees he spoke to said that the management was more focused on the marketing and outside impressions of the game, rather than actually making it perform as intended.

This is where things get a bit murky. While Schreier has mentioned sources and quotes for the most part, he doesn’t seem to provide any particular proof that the E3 2018 showcase was “fake”. However, while ‘fake’ is a strong word, there were a number of features shown in the demo that were missing from the final game. That, coupled with the fact that many of the game’s underlying systems were yet to be finalized, does make it look like CD Projekt Red showcased something that didn’t exist at the time (or even now).

The report mentions that sweeping changes were made across the board when studio head, Adam Badowski, took over the role of director. Among the many changes were fundamental elements of Cyberpunk 2077, like the gameplay perspective. Many of the senior developers who worked on the studio’s previous title, The Witcher 3, clashed with Badowski over his changes and eventually left CD Projekt Red.

Schreier’s report also strongly suggests that the studio’s management team was made aware of the game’s performance issues and bugs on multiple occasions. One of the sources he did name was a former audio programmer for CD Projekt, Adrian Jakubiak. According to Jakubiak, the management was of the mindset that since The Witcher 3 was such a massive success, the developers at CD Projekt Red could pull off whatever was asked of them, and in time.

Contrary to this report and other stories about QA employees being underpaid while overworked, the game’s QA lead, Lukasz Babiel, released a statement in defense of CD Projekt Red. “Base QA salary at CDPR starts at roughly 75% of national average in Poland for inexperienced QA Analysts and can go higher than 200% of national average for most experienced QA Analysts,” wrote Babiel.

He also mentioned that members of the QA team are additionally given access to free private medical care, access to a 401(k), up to 20 paid leaves a year, between 150-200% overtime pay, and an annual bonus.

NEXT: Cyberpunk 2077 Players Are Trying To Uncover The Game’s Biggest Mystery

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