Dark Alliance Revealed as New Action-RPG Dungeons & Dragons Video Game
A spiritual successor to the fan-favorite Baldur's Gate: Dark Alliance series has been revealed, called Dark Alliance, developed by Montreal-based studio Tuque Games and Dungeons & Dragons publisher Wizards of the Coast.Debuted during The Game Awards, Dark Alliance is slated to come to PC and consoles in Fall 2020 as a third-person action-RPG for up to four players in local or online cooperative play, with a heavy emphasis on action, along with character progression and loot systems to flesh out its roleplaying elements.
Check out the bloody, snow-covered Dark Alliance reveal trailer above.
Dark Alliance has players taking on the roles of some of Dungeons & Dragons’ most famous characters, created by famed fantasy author R.A. Salvatore: Drizzt Do’Urden, the legendary Drow Ranger, and his companions: the dwarf Bruenor Battlehammer, and the humans Catti-Brie, and Wulfgar.Set in Icewind Dale (the harsh, frozen tundra on the northernmost fringes of civilization), players will battle against hordes of iconic D&D monsters, including an army of goblins, gnolls, and frost giants – and judging by the gameplay tease at the end of the reveal trailer at least one dragon. Oh my.Speaking with IGN, Tuque Games founder and studio head Jeff Hattem emphasized Dark Alliance's action-focused take on the material. "Dungeons and Dragons is a big game. It has a lot to offer and one of the cool things about D&D is that players can choose the parts they like and kind of gravitate toward that," said Hattem. “My experience as a game maker – and my own experience playing D&D – I’m always the kind of guy that can’t wait for the [Dungeon Master] to say ‘roll initiative.’ I like it when we start bashing, and the combat aspects of it,” adding, “I know that’s a very specific part of Dungeons and Dragons.”To that regard, Hattem wants the focus of Dark Alliance to be on the players' execution of their customized movesets rather than slowly building up stats over a months-long campaign. "We're focused more on the moment-to-moment gameplay and we want to ask players to be more deliberate with the combat, with performing moves and attacks with their characters. I feel like action-RPGs over the years have all tended to gravitate toward the [roleplaying game] side of action-RPG, and [with Dark Alliance] we want to put the action back in action-RPG."