Fallout: Bakersfield Reimagines The First Game As A Doom Clone

The upcoming fan project known as Fallout: Bakersfield aims to recreate the first entry in the famous franchise in the form of a Doom clone. Development appears to be well underway, but a release date has not yet been announced. The recently released teaser trailer on the other hand is pretty incredible.

“On October 23, 2077, the populace of Bakersfield learned that the other Vaults had been sealed,” the story description reads. “In desperation, they took to their local shelter, forcing their way in to protect themselves and their families. The door worked as designed: the radiation flooded in; those who survived suffered from ghoulification. In the summer of 2083, the survivors would leave the shelter. Those that chose to stay founded the city of Necropolis.”

The project was begun by the modders Red888guns, Saur X, and Alexander Berezinis. Fallout: Bakersfield is apparently being powered by GZDoom, a program described as “a family of enhanced ports of the Doom engine for running on modern operating systems” that adds “new features not found in the games as originally published by id Software.”

According to the self-described Fallout Guru and Game Documentarian TKsMantis, “the teaser says Fallout: Bakersfield is powered by GZDoom. This is a good sign the project could actually see the light of day.” TKsMantis went on to say that “Alexander has been working on this for years” before noting how the story rundown “hints that we might see more on October 23.”

This comes in the wake of several interesting projects involving the Fallout franchise, most recently scaling up the original sprites using AI. The results are certainly impressive given that most of the sprites consist of just a few hundred pixels at most. What else the Fallout community comes up with remains to be seen.

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