Sega won't be copying Sonic movie for Sonic Frontiers (but might do a cameo)
As popular as the Sonic The Hedgehog movies are, that version of Sonic won’t be taking over the games any time soon.
The two live action Sonic The Hedgehog movies have been far more successful than anyone would have thought. Especially after that awful original character design for the blue blur.
While there has been some cross promotion between the movies and select Sonic mobile games, it sounds like Sonic Team has no intentions of adapting the movies into their own games or incorporating any elements at all.
With Sonic Frontiers, the next major game release coming later this year, series producer Takashi Iizuka was recently asked if he has considered adapting aspects of the movies.
Iizuka emphatically ruled out the possibility, suggesting he’d very much prefer for game Sonic and movie Sonic to be independent of each other.
That said, he’s not above including movie Sonic as a guest character in future games, something that’s already been done with mobile games Sonic Dash and Sonic Forces: Speed Battle.
‘Because the movie Sonic came from where the game started, trying to take the movie qualities and stick it back into the games doesn’t really work well,’ he explained to VGC.
‘What I want to do is stay faithful to our game Sonic and really expand on the game Sonic to incorporate new ideas that are going to get people excited about new games.
‘The game Sonic is really the core essence of the character, so instead of trying to take the movie and put it inside of the game, I really wanted to expand on the game to make it appealing to everyone.’
This isn’t to say the movies haven’t been a source of inspiration. In fact, Sonic Frontiers’ director, Morio Kishimoto, admitted in a separate interview with IGN that the game’s combat took some notes from the first movie.
‘The first [Sonic the Hedgehog] movie really caught me by surprise,’ he said. ‘We have been focusing on how Sonic is supposed to run, jump and fight within our games, but the movie showed us an entirely new approach.
‘They came up with a great interpretation of Sonic, which became a huge inspiration for Sonic Frontiers’ development.’
We’ve only caught glimpses of Sonic’s combat skills in the new game, but they’re certainly unlike anything seen before in the series before, with Sonic combining punches and kicks with his homing attack and even having counter and dodge roll abilities.
‘The direction we took for combat was inspired by the movie. After watching it, I came up with a vision for the game’s combat,’ explained Kishimoto.
Apparently, Sonic Frontiers has a few other nods to the movies that Kishimoto personally asked to be included.
‘It’s great to have a positive rivalry like that,’ he added. ‘Like, if the movies do one thing, we would want to counter that with our next game, and vice versa.’
Hopefully for Sega and Sonic Team, the movies’ success will rub off on Sonic Frontiers. The game is being kept heavily under wraps, but early previews have elicited mixed responses from fans and critics.
Sonic Frontiers marks the series’ first stab at a truly open world experience, and has frequently been compared to The Legend Of Zelda: Breath Of The Wild. However, Sega is insistent about referring to their game as open zone rather than open world.
Sonic Frontiers releases this year for Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, PlayStation 5, and PC.
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