Square Enix Sets Its Dreaded NFT Plans In Motion By Partnering With Crypto Company

Unlike most video game developers who decided to announce their ventures into the jpeg-filled world of NFTs, Square Enix has only been doubling down on it. In a celebratory new year's day letter, President, Yosuke Matsuda wrote about his interest in the blockchain, and how it will play a part in the company's future. Despite the backlash, Square held its ground, even going on to sell action figure NFTs on the Square Enix Store for upto $129.99.

However, it isn't stopping there. It was announced today that Square Enix has officially partnered with a crypto company called Oasys – they always have weird spellings – as an initial node validator.

"As part of this initiative, Square Enix and Oasys will explore the feasibility of harnessing user contributions in the development and of new games on the Oasys blockchain," said the press release. This is in line with Matsuda's gag-reflex inducing idea of “play to contribute”. Basically, Square likes the idea of multiple creators contributing to a game and getting paid for it. He probably ignored the fact that so many NFT games aren't just scams, but also look like they were made by an actual bored ape.

"We are excited to join the Oasys team and others in the gaming community on this project," said Yosuke Saito, Director of the Square Enix Blockchain Entertainment Division. "Our shared enthusiasm for Web3 gaming makes this an exciting partnership for and we look forward to gaining insights that can advance the creation of all-new play experiences for gamers across the globe.”

If that name sounds familiar, it's because Yosuke Saito worked as a producer on the Nier games. Considering just how good those games have been, it would be pretty sad if 2B had to keep killing 9S because he found out that NFTs could actually be copy-pasted.

Hey, at least it's not as bad as that guy who suggested that people from developing countries could play NPCs in blockchain games. They would do so by walking around in a routine or selling goods, as opposed to those in developed countries, who would, of course, play the protagonists.

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