Stadia Hasn’t Had A New Game Announcement Or Release In 40 Days
The Stadia continues to stumble out of the gate, as Google just recently ended a 40 day news drought in regards to the console and new titles. GYLT, the Stadia’s first timed exclusive from Tequila Works, and the standard edition of Metro Exodus were just recently announced as the next set of Stadia Pro games to be released in February.
It has been a rocky road for the Stadia since its November release. Google has yet to deliver on the key selling points of their streaming platform with all of the extremely limited news geared for Stadia Pro users. With the lack of developments, game releases and increasing compatibility questions, many fans are left to wonder if Google ever plans on addressing the community of disgruntled Stadia users.
Stadia has officially gone 40 days without a new game announcement/release, feature update, or real community update. It has been out for 69 days.https://t.co/puVIGQLZre
— NESbot (@NESbot_feed) January 28, 2020
Perhaps most troubling is that the Stadia announced over 120 titles that would be part of a “bonanza,” but GYLT and Metro Redux are all that have come from it. The Stadia going 40 days without any announcements or game releases is extremely troubling, especially since the system has only been released for roughly three months now and is not exhibiting the signs of a thriving platform.
Despite the streaming platform, the Stadia remains restricted to its own hardware and the Google Pixel with no mention on when, or if, Stadia will integrate to other mobile platforms in the future. 4K gaming outside of the Stadia’s hardware is nowhere near close to actualization, and Google is fine to point the blame to others when it comes to not delivering on promised features. If anything, the initial fears that the Stadia was nothing but a public, paid beta test by Google are starting to be confirmed as the weeks come along.
Google’s hopes was for the Stadia to get a head start on next-gen consoles by providing a service that the public at large was not ready for. It isn’t the first time a major tech or gaming company has tried it; Nintendo, Sega and Apple all tried something along those lines with the Virtual Boy, 32X, and Pippin respectively. The Stadia shares a lot in common with those consoles: a botched launch, limited or absent features previously promised, and failing to keep its base invested. Those consoles are often considered the worst ever made, and the Stadia is on its way to joining them.
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