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World Of Warcraft: Dragonflight – Ruby Life Pools Complete Dungeon Walkthrough
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Melidrussa Trash
Melidrussa Chillworn
Kokia Trash
Kokia Blazehoof
Kyrakka Trash
Kyrakka And Erkhart Stormvein
Ruby Life Pools Loot
World of Warcraft: Dragonflight features eight new dungeons, some of which you will encounter as you venture through the main campaign. Found in the Waking Shores, the Ruby Life Pools are the sacred location in which the Red Dragonflight raise the eggs of their kin, protecting and guarding them against all threats. However, Raszageth the Storm Eater has laid siege to the Pools, seeking to steal the eggs, thereby removing the influence of the Titans upon her kind once and for all.
This guide will teach you the fundamental mechanics and layout of the Ruby Life Pools Dungeon. It will cover notable trash mechanics, boss strategies, loot, Mythic Plus routing, and more.
Melidrussa Trash
Before the first boss lies the Infusion Chambers. A long corridor featuring several types of enemy, this section is typically the easiest part of the dungeon, with only a few mobs being of any notable consequence.
You can aim to complete this section in five pulls while making sure to pull the initial Primal Juggernaut into the next pack of mobs. If you are tanking, make sure to utilise a line of sight to group up the packs. This will allow your DPS to cleave more effectively and prevents any ninja pulls.
Enemy
Abilities
Strategy
Primal Juggernaut x2
Excavating Blast: Causes an area on the ground to explode, dealing huge damage and knocking allies back.
Crushing Smash: Tank buster ability inflicting high Physical damage.
Dodge at all costs.
Either mitigate with a defensive or kite out of melee range.
Defier Draghar x1
Blazing Rush: Rushes to a player, inflicting Physical damage to all players and a 6-second duration Bleed.
Steel Barrage: Blitzes the tank with multiple attacks and causes multiple small fire pools to land around players for each hit.
This charge has a long wind up, so you should have time to dodge, the Bleed is very nasty, so this is your top priority.
The fires are slow to land and easy to dodge, but the tank is going to get hit very hard unless they kite.
Flashfrost Chillweaver x5
Ice Shield: Causes an ally to gain a stacking absorb shield and become immune to crowd control.
Icebolt: Standard ranged cast.
Both of these abilities are kickable, although Icebolt is low damage so prioritise Ice Shield. The Shield can also be purged.
Flashfrost Earthshaper x4
Tectonic Slam: Slams the ground dealing AoE damage to all players within 40 yards
This is the enemy that will primarily cause deaths here, as the cast hits quite hard, so make sure to use crowd control to interrupt them
Primal Terrasentry x5
Stone Missile: Nasty ground-targeted missile that deals high damage and knocks players back
Make sure to dodge this, although it can be hard to see among the other ground effects/dodgeable abilities
Lining the corridors on the Infusion Chambers are Dragon Eggs. It is important neither players nor enemies walk over these eggs, as they will endlessly spawn Infused Whelps, which while squishy, will apply a stacking Chill effect to their target.
Melidrussa Chillworn
Standing at the end of the Infusion Chambers lies Melidrussa Chillworn. A powerful Frost Mage, she provides a high-damage fight which can be stressful on your Healer.
Ability
Strategy
Hailbombs: Causes damage to all players and causes a Hailbomb to spawn underneath their model. This bomb will detonate on impact with a player dealing massive damage to them.
Try to stack up for these, as there is a delay between the cast beginning and the drop-off.
Chillstorm: Afflicts a player with an Icestorm that drops off them after a few seconds, causing an icy vortex that pulls players towards it and deals ticking damage over 6 seconds. The storm then explodes, damaging all players and pushing them back.
The affected player must run as far away as possible from the middle of the room.
Avoid the pull-in effect without touching any of the Hailbombs.
High healing requirement, but you should try to save cooldowns for the Frost Overload instead.
Frigid Shard: Standard ranged tank attack.
Tank damage is overall quite low on this fight
Awaken Whelps: At 66% and 33% health, she will spawn a large quantity of Infused Whelps from among the Dragon Eggs located at the sides of the arena.
The Whelps do not do much damage, but there are a lot of them, so this is a good time to use damage cooldowns.
The Healer should dispel the Primal Chill stacks on the tank to stop them from becoming stunned.
Frost Overload: The boss will apply Ice Bulwark to herself, channeling damage to all players while it remains uninterrupted.
Quickly try to burst through the shield and interrupt her asap.
Prioritise the boss shield instead of the Whelps.
Kokia Trash
The most challenging section of the dungeon on Fortified weeks, the upper ring of the Life Pools features some especially difficult enemies. Before fighting the second boss; Kokia Blazehoof, you must first clear out the four Blazebound Destroyers located around the platform.
Enemy
Abilities
Strategy
Thunderhead x1
Thunder Jaw: High Physical and Nature damage tank buster, that also knocks the target back.
Rolling Thunder: Afflict two players with a hard-hitting dot, that damages all players when removed.
Storm Breath: Brutal frontal breath aimed towards a random player with a fast channel time.
Use a tank cooldown to survive, and watch out you don't get knocked back into more enemies.
One dot should be dispelled instantly, but the other will need high spot healing.
Avoid at all costs.
Flamegullet x1
Flame Breath: Devastating frontal breath, with a deceptively quick cast.
Fire Maw: Deal both Physical and Fire damage to the target, as well as a Fire dot for 10 seconds.
Molten Blood: Stacking damage over time to all players with each application.
Dodge at all costs, try to position close to him for an easier time
Use a defensive or external, kiting him is not recommended due to the Fire Breath.
Burst Flamegullet down quickly before the stacks become overwhelming.
Blazebound Destroyer x4
Living Bomb: Inflicts a player with a debuff that explodes after 6-seconds, dealing damage and knocking both allies and enemies into the air.
Summon Scorchlings: Spawns a few Scorchlings.
Burnout: Upon death, explodes in a large area, dealing huge Fire damage to any players inside.
Inferno: Inflict Fire damage to all players and applies a 6-second Fire damage dot.
Avoid allies, but you can run on top of enemy mobs to get a free knock up.
Very easy to deal with, the dot they apply can be dispelled.
It's a big area, so try to avoid pulling patrolling enemies while you are running out.
Can be a pain to deal with alongside other mechanics, use personals to help out the Healer.
Scorchlings x8 (there are many more available)
Burning Touch: Afflict a small Fire dot onto the target.
Dispel the dot and the mobs are very squishy, so you can easily round them up and cleave them down.
Primalist Cinderweaver x8
Burning Ambition: Applies a damage increase to itself but also a damage taken increase.
Cinderbolt: Standard ranged cast but onto a random player.
To get rid of these quickly, let the Burning Ambition cast go through but keep Cinderbolt interrupted.
Primalist Flamedancer x6
Blaze of Glory: Upon reaching one health, apply a shield and deal damage to nearby enemies, while spraying fire pools onto the floor
Flame Dance: Deal Fire damage to the target player before bursting and dealing Fire damage to all players
The shield can be purged, which is the quickest way to kill the mob, otherwise stay away from it and let the shield drop off after 8 seconds
Cannot be interrupted, so use hard crowd control instead
Flamegullet can actually be avoided if you are careful enough, as he flies around the platform. He is a truly horrible mob so try not to pull him!
Kokia Blazehoof
The second boss in the instance, Kokia, is all about positioning. Running far away from your group can be detrimental, so try to remain semi-stacked.
Ability
Strategy
Ritual of Blazebinding: Create a large explosion area at a player's location, before summoning a Blazebound Firestorm in the centre.
A large area, make sure to run out of it.
Blazebound Firestorm:
Burnout: Upon death, explodes in a large area, dealing huge Fire damage to any players inside, and leaving behind a large pool of lava.
Roaring Blaze: Interruptible cast that deals Fire damage to all players.
Inferno: Inflict Fire damage to all players and applies a 6-second Fire damage dot.
This add is your top priority, and should be hard swapped to.
Keep it interrupted and try to nuke it down asap, while avoiding Burnout.
Molten Boulder: Aims a fiery boulder towards a player, rolling forwards and dealing huge fire damage to players caught, whilst leaving a trail of lava behind.
You will need to stay vigilant, as the boss performs this frequently.
Stay to bait the boulder into walls to give your group more room to play around.
Searing Blows: Tank buster, that strikes multiple times before applying a Bleed.
Use a tank cooldown.
Kyrakka Trash
The final section is a long open-air platform, featuring many storm enemies and a mini-boss. Mainly rough on your Healer, this part is thankfully not as tricky as the previous one.
Enemy
Abilities
Strategy
Storm Warrior x9
Thunderclap: Deal damage to nearby players and slow them.
Only has a 5-yard range, so most of your group should be able to avoid this by staying at max melee range or further.
Primal Thundercloud x 18
Tempest Barrier: Maintains a large shield.
Crackling Detonation: Upon removal on Tempest Barrier, flies to a location dealing damage to players hit and destroying itself.
The shield can be purged, for a quick and easy kill.
Tempest Channeler x2
Summon Primal Thundercloud: Spawns a few small enemies.
Thunderbolt: Standard ranged cast.
Lightning Storm: Channels a high damage AoE nature cast into the whole group.
Small adds should not be a problem, just watch out for the detonation when they die.
Keep this interrupted.
The time to use defensives and Healing cooldowns, this deals big damage so stay vigilant.
Flame Channeler x2
Flashfire: Ignites a player, dealing damage to any other players around them and healing the caster for 3% of damage done.
Burning Veins: Increases own haste by 50% but also applies a Fire dot to themselves.
Your priority kick, this cast should never be allowed to go off.
Can be nice to let this go through, in order for the mob to die faster.
High Channeler Ryvati x1
Lightning Storm: Channels a high damage AoE nature cast into the whole group.
Tempest Stormshield: Grants a shield to the caster and absorbs any nearby. Tempest Barriers. Upon detonation, it will deal high Nature damage to all players.
Summon Primal Thundercloud: Spawns a few small enemies.
Shock Blast: Standard ranged cast also applying a Nature damage dot.
A nasty mob, try to use healer cooldowns during the Lightning Storm, and kill off any Primal Thunderclouds to help reduce the size of her shield.
Interrupt Shock Blast.
Kyrakka And Erkhart Stormvein
Undoubtedly the most challenging fight in the dungeon, and possibly one of the most difficult dungeon bosses in Dragonflight. This is a two-phase encounter featuring heavy movement and heavy damage. So focus on your positioning and try to stay close to your healer.
If you have some ranged DPS in your group, you should try to focus your damage into Kyrakka, as the dragon's abilities are much more impactful than Erkhart's, and the fight becomes much easier once one of the bosses is dead.
Kyrakka
Ability
Strategy
Infernocore: Both of Kyrakka's other abilities apply Infernocore, a small fire dot, that leaves a nearby Flaming Embers pool for each expired stack.
These pools reapply Infernocore, so try your best to never touch them, else the platform will quickly fill up with fire
Flamespit: Targets a player with light Fire damage and applies Infernocore to them. During Phase 2 this will target all players.
If affected, run to the edge of the platform, in order to leave space in the middle for group movement.
Roaring Firebreath: Frontal Fire cone that has a huge range and applies Infernocore to players hit.
Imperative you don't get hit by this, you can track Kyrakka as she flies around in the air, to know from which direction the next Firebreath will come from.
Erkhart Stormvein
Ability
Strategy
Winds of Change: Summons a storm, that pushes all players and Flaming Embers in a certain direction, as well as dealing light Nature damage.
Tricky to deal with, try to stay relatively grouped, and avoid any incoming Flaming Embers pools.
Interrupting Cloudburst: AoE Nature damage that also interrupts player casts.
Stop casting just before this cast goes off, else you will be silenced for four seconds.
Stormslam: Tank buster, that deals massive Physical and Nature damage, alongside leaving a 100% Nature damage taken increase debuff.
Healer should dispel this immediately, as two stacks will normally prove lethal.
Tanks should be using their defensive cooldowns to survive these hits.
Phase One sees the bosses separated, with Kyrakka flying around. When either boss reaches 50 percent health, Phase two will start. Erkhart will jump onto Kyrakka's back and you can cleave both of the bosses – although focusing one down is the better play the majority of the time.
This fight is very hectic, so try to stay calm and focus on dropping off any fire pools at the edge of the platform. Avoid getting boxed in and don't be afraid to use up most of the platform to find some free space!
Ruby Life Pools Loot
Melidrussa Chillworn
Item
Slot
Stats
Chillworn's Infusion Staff
Intellect Staff
Crit, Mastery
Subjugator's Chilling Grips
Leather Hands
Crit, Versatility
Egg Tender's Leggings
Mail Legs
Haste, Versatility
Scaleguard's Starlwart Greatboots
Plate Feet
Versatility, Mastery
Ruby Whelp Shell
Trinket
Strength, Agility, Intellect Spawns a Ruby Whelp to help you in combat
Kokia Blazehoof
Item
Slot
Stats
Havoc Crusher
One-Handed Agility Mace
Crit, Haste
Kokia's Burnout Rod
Intellect Off-hand
Crit, Versatility
Blazebound Lieutenant's Helm
Mail Head
Versatility, Mastery
Fireproof Drape
Back
Haste, Mastery
Invader's Firestorm Chestguard
Leather Chest
Versatility, Mastery
Blazebinder's Hoof
Strength Trinket
Haste One use Strength proc, that also emits a wave of fire
Kyrakka/ Ekrhart Stormvein
Item
Slot
Stats
Backdraft Cleaver
Two-Handed Agility Axe
Crit, Haste
Skyferno Rondel
Agility Dagger
Haste, Versatility
Drake Rider's Stecktarge
Shield
Versatility, Mastery
Crown of Roaring Storms
Leather Head
Crit, Versatility
Breastplate of Soaring Terror
Plate Chest
Haste, Mastery
Galerattle Gauntlets
Mail Hands
Crit, Mastery
Sky Saddle Cord
Cloth Waist
Haste, Mastery
Wind Soarer's Breeches
Cloth Legs
Crit, Mastery
Kyrakka's Searing Embers
Trinket
Crit Helpful spells and abilities can spawn a Burning Ember on an ally, which flares up, healing them and dealing damage to nearby enemies