Xbox boss Phil Spencer praises PS5 DualSense: ‘I applaud what they did'

The PS5’s DualSense gamepad has gained yet another fan but does that mean the Xbox might also be getting haptic feedback?

Despite being the head of Microsoft’s Xbox division Phil Spencer has always been very generous with his praise for other companies, including rivals Nintendo and Sony.

In a recent interview with The Verge he was particularly effusive about the PlayStation 5’s DualSense controller, which many have already praised as being more innovative than the Xbox Series X/S equivalent.

‘I applaud what they did with the controller, not actually for – well, I shouldn’t say not for the specifics of the controller, but more than just the specifics of the controller’, said Spencer.

‘I think for all of us in the industry, we should learn from each other and the innovation that we all push on, whether it’s distribution of business model like Game Pass, or controller tech, or the Wii back in the day, which clearly had an impact on us when we went off and did Kinect and Sony did the Move.’

Although the DualSense represents the most significant redesign for a PlayStation controller since the original DualShock its most celebrated features are its haptic feedback and adaptive triggers, which provide far more nuanced force feedback than previous gamepads.

This allows the controller to react differently in each game, from simulating rough terrain in a racing game to adjusting how much resistance is used to pull a trigger in a shooter.

Knowing that Spencer is a fan the obvious thought is whether he might look to add these features to a future update of the Xbox controller, something which he does seem to hint at in the interview:

‘I think all of that innovation is something that we should all be looking at and learning and growing and saying, ‘Okay, what’s really going to break out and become a common part of a platform that developers and players are going to look for?’

‘Or, ‘What is more vertical around a specific scenario on a specific piece of hardware?’ We’re trying to be eyes open on that. For any technology, whether it’s a controller, or any VR, or anything else…’

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