Call Of Duty: Modern Warfare Season 2 Update Patch Notes Now Live
Season 2 of Call of Duty: Modern Warfare has officially begun. The game’s Season 2 update is now live on PS4, Xbox One, and PC, and it’s a hefty one, weighing in between 50-100 GB depending on your platform. The update adds a load of new content to the hit shooter and makes a variety of bug fixes and balance adjustments. Read on below for the full patch notes.
Among the new content now live in the game is a new playable Operator, Simon “Ghost” Riley. There are also two new weapons: the Grau 5.56 and Striker 45. The weapons can be unlocked for free by all players, but Ghost and a variety of other new cosmetic items and XP tokens are locked behind the premium Season 2 Battle Pass.
On top of that, two more multiplayer maps have been added to the game: the classic Rust from Modern Warfare 2 and the brand-new Atlas Superstore. These are likewise available to all players for free. A new map for Ground War (Zhokov Boneyard) and Gunfight (Bazaar) have been added to the game as well.
Beyond the new additions, Infinity Ward has made a number of gameplay adjustments, including a swathe of perk rebalancing. Individual perks have been tweaked, and which slot Overkill and Killchain are in have been moved. The developer has also added an Akimbo Weapon perk, which means you can dual-wield certain guns. You can see the full patch notes for the Season 2 update, taken from Infinity Ward’s website, below.
More content is on the way to Modern Warfare later on in Season 2, including additional maps, gameplay modes, Operators, and possibly a battle royale mode. You can check out the Modern Warfare Season 2 roadmap here, and we’ve spent some time digging into what the new Call of Duty for 2020 might be.
Call Of Duty: Modern Warfare – February 11 Patch Notes
New Operator: Ghost
New Weapons: Grau 5.56 and Striker 45
- CDL Playlist (Hardpoint, Domination, Search and Destroy)
- Realism Ground War (previously Realism Mosh Pit)
- Adding Boneyard into Ground War rotation
- “I have Rust Issues” – 6v6 Mosh Pit
- Gunfight Snipers 3v3
- Rust: available in 2v2 and 6v6 playlists
- Atlas Superstore: available in 6v6 and 10v10 playlists
Regiments (check them out in the Social menu)
Special Ops Survival: Azhir Cave (Sony Exclusive)
Akimbo Weapon Perk (available in Gunsmith)
* A note from the team: Bazaar and Gunfight Tournaments will go live later in the season!
- Fix for the “Focused” challenge not tracking properly
- Krovnik Farmland
- Added back into rotation
- Removed access to the second floor in a handful of centrally located houses (see the locations below marked in red)
- Fixes for various exploits across Ground War maps
- Fixed an issue where players could team kill Care Package owners and teammates capturing Care Packages
- Fix for Platinum and Damascus camos sometimes having a blinding glare when in certain areas that contain sunlight
- Fix for a rare bug that could prevent players from accessing the barracks, weapons, and/or Operators tabs after matches
- Disabled the “Copy Loadout” feature
- Trophy System: Deploy time has been reduced by about half a second
- Fixed a bug that allowed players to get infinite Weapon Drops by cancelling Killstreaks. Killstreaks are no longer usable when the Weapon Drop grenade is equipped
- Fixed a bug where objectives were not giving Field Upgrade progress
Perks – Rebalancing
- Perk 1 Slots
- Overkill: Switched places with Killchain and will now be in Perk 2
- E.O.D.: Removed hacking ability (added to Spotter perk)
- Double Time: Double the recharge rate of Tactical Sprint
- Quick Fix: Reduced health regeneration delay – any kill will immediately start regeneration
- Perk 2 Slots
- Ghost: Remove Snapshot grenade immunity (moved to Battle Hardened)
- Restock: Change the equipment recharge rate from 30 to 25 seconds
- Killchain: Switched places with Overkill In Perk 1
- Pointman: Increase the score gain for Scorestreaks across all modes
- Perk 3 Slots
- Tune Up: Increase Field Upgrade cost reduction
- Spotter: Added hacking ability (from E.O.D.); we’re currently working on the ability to hack through walls.
- Battle Hardened:
- Added Snapshot grenade immunity (moved from Ghost)
- Added Gas grenade resistance:
- Cough is no longer played when a player enters gas
- Reduced slowdown under gas effect
- Reduced blur when under gas effect
- Fix for some kills not tracking properly when attempting to unlock the Crossbow
- Fixed explosive Fury crossbow bolts to not kill Juggernauts in one hit
- Very slight tuning to the reload speed. We’re still fine tuning this one, so more adjusting is in the works
- Fixed a bug where the Crossbow did not do any melee damage to Deployable Cover
- SA87– Smoothed out recoil, increased damage
- Increased RAM-7 extended mags ammo count from 45 to 50
- *A note from the weapons team! The Solozero NVG Enhanced is supposed to see through smoke, but a rendering bug broke this one optic temporarily. We’ll have it fixed shortly!
- Operation Harbinger: Fixed an issue with a checkpoint that could cause players to spawn under the map
- Added Change to Loadout keybinds for Custom Loadouts 6 to 10, allowing players to quickly switch to any of their favorite Loadouts with the press of a button.
- Fixed a visual issue where highlighting the usernames of multiple people in a lobby with the mouse cursor could lead to multiple Emblem/Player Card/Level UI elements appearing and overlapping each other.
- Removed Specialist restrictions
- For Keyboard & Mouse Codcasters, it is now possible to bring up player Field Upgrades by pressing a key in the same way as they can with Killstreaks. This also shows the exact progress until each player unlocks their respective Field Upgrade.
- Player health levels are displayed in the background of their portraits
- Player numbers are now displayed in the minimap and are larger when viewed on the full map
- When using the Tracker perk, footprints are now visible even when the Bullet Impacts & Sprays option is disabled in the Graphics tab
- Several fixes to prevent crashes and improve stability
Keyboard and Mouse
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