Wolcen: Lords Of Mayhem Dev Addresses Progression Loss And Server Issues After Rocky Launch

Wolcen: Lords of Mayhem ended an extended period in Early Access by officially launching yesterday, but it’s not been smooth sailing for developer Wolcen Studio. From progression losses to server connection issues, Wolcen Studio is attempting to quickly address the most egregious player concerns.

The most pressing issue was a bug that prevented progression in offline play. This resulted in hours of playing being lost when loading the game up again after being shut down. While Wolcen Studio has now deployed a hotfix to prevent it from happening, it sadly won’t restore any progress you might have lost as a result.

Wolcen: Lords of Mayhem supports online co-operative play, but since launch players have struggled to create both private and publicly hosted games. Wolcen Studio has said that it’s working with its server providers to increase capacity, and that some issues have been alleviated to an extent. But players are still struggling to connect, which Wolcen Studio acknowledges might time some time to remedy.

In the meantime, Wolcen Studio suggests players adjust the servers they’re connecting to in the settings of the game. This might incur a higher ping, which will affect latency in-game, but is the only solution now if you absolutely cannot connect otherwise.

If you’re unfamiliar with Wolcen: Lords of Mayhem, it’s an isometric action role-playing game with strong Diablo influences. Its main hook is its character creation flexibility, which doesn’t lock you into predefined roles and instead lets you draw upon skills from multiples class archetypes. It’s out now on Steam and costs $40.

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