Spider-Man PS4 Had to Unmake Its Manhattan Open-World to Keep Running

In the opening sequence of Marvel’s Spider-Man for PlayStation 4, Insomniac Games had to come up with some creative solutions to make Fiske Tower bigger on the inside than it was on the outside.

Revealed during Insomniac’s GDC 2019 tech postmortem and subsequently posted on Twitter, Insomniac senior engine programmer Elan Ruskin shared a video showing how the developer managed to fit a larger interior inside of a smaller exterior while keeping all of Manhattan intact.

As it turns out, they didn’t.

Fans of the game will remember just how massive the interior of Fiske Tower was, enabling players to swing around a more open area while learning the game’s mechanics and taking out Fiske’s Henchmen. Several other Spider-Man post-mortem GDC talks can be found via GDC Vault.

For more on Marvel’s Spider-Man, check out Insomniac’s Ted Price talking about story telling in AAA games in IGN Unfiltered, and our interview with Price and director Brian Intihar reflecting on the game’s development.

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Colin Stevens is a news writer for IGN, and he just remembered he needs to finish that Spider-Man DLC. Follow him on Twitter.

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