Sekiro: Shadows Die Twice – New Game Plus differences and changes
Sekiro: Shadows Die Twice is the latest game from the studio behind Dark Souls and Bloodborne game – FromSoftware.
The game was released on March 22, 2019 on PS4, Xbox One and PC.
Those who have tried out the game will no doubt appreciate how challenging it is, and it takes hours to beat. Sidenote, if you need a hand with that, may we suggest checking out our Sekiro Shadows Die Wiki Guide?
However, for those of you who have completed the game, you might be interested to know you can start all over again in the New Game Plus mode.
Those fans of FromSoftware titles may already be familiarised this, but if not, it means this – you can start a second playthrough from any Sculptor’s Idol after beating its final boss.
All you have to do is finish the game and sit through the credit roll.
But you may notice some things are different – but what are the NG+ differences?
Below are the changes that happen to the game in Sekiro’s New Game Plus mode.
• New drops will replace items that are finite in quantity, but will carry over (gourd seeds, prayer beads, Shinobi prosthetics, and certain key items
• The difficulty will increase with each New Game Plus until NG+ 1
• You can attempt other Endings in NG+
• No new items, but some Key items have been replaced with new drops (usually a Bundled Jizo)
• These include Gourd seeds, prayer beads, Shinobi prosthetics, and certain key items
• All NPCs will reset
• Passive posture regeneration is slower
• Minibosses which have been defeated previously will drop other items, like Heavy Coin Purses instead of Prayer Beads
• You don’t gain any more Gourd Seeds or Prayer Beads apart from those you didn’t pick up first time round
• Enemies will deal extra damage to health and posture
Sekiro: Shadows Die Twice Review
FromSoftware hasn’t strayed from their infamous difficulty levels. Sekiro: Shadows Die Twice is just as, if not more difficult than, the Dark Souls and Bloodborne games.
Without the use of a shield, you’ll be forced to time each attack perfectly so you can transition between attacking with your katana and defending yourself. Get it wrong and you’ll often be killed in one enemy strike.
There’s a diverse variety of enemies in Sekrio, each wielding their own set of moves and weapons. Mobs and hordes linger within dilapidated villages and snowy mountain crags, often accompanied by much stronger warriors. It’s brutal from the opening cutscene.
Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.
This isn’t a game that feels unfair, it’s a game that lets you know there’s no button mashing or “cheesing it” early on, and then delivers on that promise throughout the entire campaign.
– Follow the link above to read our full review
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