The Outer Worlds guide: Come Now the Power main quest walkthrough

Before you can get in your ship and fly away for the first time in The Outer Worlds, you need to complete two major quests. Come Now the Power is the second of those quests, and one you’ll pick up fairly early in your adventure through Edgewater.

Here’s how to complete the Come Now the Power main quest in The Outer Worlds.

Picking up the quest

When you leave Reed’s office, your new companion Pavarti has something to talk to you about. She suggests you go speak to the Vicar in the nearby church. This step is optional, but you’ll get another quest for your trouble.

Turn left out of the door and walk toward the east gate. Look around until you see a circular building devoid of filth. Go inside and look into the office on the left. The Vicar doesn’t have any great advice for you, but he’ll offer you a new quest for your trouble: The Illustrated Manual.

Deliver Reed’s message (optional step)

Before you head to the Geothermal Plant, you can stop by and talk to Adelaide in the Botanical Lab settlement. This step doesn’t say it’s optional, but it is.

Go here and talk to Adelaide if you want some context about her settlement. Note that you can also come talk to Adelaide about some of this stuff after you’ve entered the Geothermal Plant but before you’ve rerouted the power.

Divert power from the Geothermal Plant

Obsidian Entertainment/Private Division via Polygon

If you choose to reroute the power away from Edgewater and to the Botanical Lab, Reed will force you to kill some of his personal guards to get the power regulator from the cannery.

If you choose to give Edgewater the power, most of the Botanical Lab citizens will speak about returning to Edgewater, while Adelaide swears to stay behind, refusing to give up her cure for the Edgewater plague. However, if you can convince Reed to leave, Adelaide will return.

When you ask Reed to leave, he suggests this is the end for him, and that his failure likely means his death. If he leaves, everyone else should live, and the town of Edgewater will continue — with Reed likely your only casualty.

Neither decision is good or evil, but it seems that you’re actually dooming far more people if you side with the Botanical Lab.

Reprogram the automechanicals (optional step)

Obsidian Entertainment/Private Division via Polygon

When you’re done in the Geothermal Plant, it’s time to face the music. Return to whichever settlement you deprived of power and speak to Reed or Adelaide to finish the quest.

When they’re done reprimanding you, you’ll get a new objective to pick up the power regulator you’ve been searching for all this time.

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