Madcap Social VR Party Game RADtv Resurfaces with August Launch Date

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Ruffian Games, a Dundee, Scotland-based game studio, recently announced their long-awaited hot-seat multiplayer VR party game, RADtv, finally has a release date.

Update (July 4th, 2019): It’s been a while since we last reported on RADtv, and while we thought the innovative (and admittedly pretty rad-looking) social VR party game had gone by the wayside, Ruffian Games recently tossed out a new announce trailer, bringing with it a launch date of August 2nd, 2019.

Along with it comes a brand new announce trailer, linked above and at the bottom of the article.

You can wishlist the game on Steam here. RADtv is priced at £6.99/$9.99/€7.99, and will also be available through the Oculus Store for the Rift platform.

Original Article (September 26th, 2017): RADtv features 2-6 multiplayer, letting you and a group of friends play any one of its 25 madcap games, which if the trailer tells us anything, are mini-games in the vein of the Mario Party franchise.

Ruffian Games animator and UI artist Gary Whitton told us RADtv has been developed on the Oculus Rift, but will “ideally [target] every major platform.”

According to Ruffian, the game delivers a fast and fun ‘hot seat’ experience including a challenge mode, 25 sets of unlockable player customizations, and even unlockable feet and hands. Brilliant.

There’s also supposedly a premise to all of this, although considering how fast-paced and fun it looks, it’s hard to say if it really needs one. Here’s what the studio has to say:

You and your friends are sucked into a sentient TV – transporting you into a virtual world of weird and wonderful challenges where your mental and physical skills are tested in 25 hugely varied rapid-fire games.

From hurling old records at Zombies to Quick Draws against Cowboys to flying Drones through checkpoints to speed eating burgers – the situation changes as quickly as surfing TV Channels.

There’s no specific launch date yet, although the studio says on their website they’ll be launching “maybe 2017-ish” (see update).

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