The Best Xbox One Games Of All Time (May 2020)

Excitement is ramping up for the next generation of Xbox. Microsoft’s upcoming Xbox Series X console is scheduled to launch sometime later this year, after all. While that should come as no surprise, it’s crazy to think that Xbox One actually launched in 2013. Time certainly has a way of flying, and with each year, there have been tons of games released. As such, it can be pretty tough to decide what to play. From exclusives to the top multi-platform games to indies, there’s a lot to choose from.

With that in mind, we’ve assembled the list of what we think are the best Xbox One games so far. We’ve excluded backward compatible games on Xbox One, which includes many original Xbox and Xbox 360 favorites, because then this list would be way too long. Xbox also has a subscription service called Game Pass which lets you download and play a selection of over 100 games that varies slightly from month to month. We’ve excluded the older games on that service as well.

For more Xbox One games, see our roundup highlighting when all the biggest new Xbox One games release dates from 2020 and next. You can also check out the best Xbox Game Pass games that you can play right now, as well as the best online multiplayer game to pick up with your friends right now, as well as the best games with a long and satisfying single-player campaign to keep you busy. We also have similar lists of the best PS4 games and the best games on Nintendo Switch.

Which Xbox One games do you love the most? Let us know in the comments!

Star Wars Jedi: Fallen Order — 8/10

“But especially as it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like. It’s true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn’s combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years.” [Read the full review]

— Phil Hornshaw, Editor

The Outer Worlds — 9/10

“I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. It’s not a short game, but it’s one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn’t feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it’s a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.” [Read the full review]

— Edmond Tran, Senior Editor & Producer

No Man’s Sky Beyond — 8/10

“The drastic improvements made to No Man’s Sky in its Beyond expansion are the new gold standard for how to gracefully cope with a game’s flaws post-release. The game laid the foundation with its release, but it took Beyond to elevate it into something magnificent. Successfully transitioning to VR is a creative victory on its own, but realizing just how full and vibrant and rewarding an experience this game has now become is almost poignant. Beyond represents the courage of convictions, a concept that has not only met the lofty expectations it set forth, but transcended them.” [Read the full review]

— Justin Clark

Control — 8/10

“It’s not often that a game invades my thoughts the way Control has. I’m at the point where I want to consume every last thing it has to offer. And if I’m honest, it also makes me want to go back and replay Remedy’s past games, too. Sure, it’s a faulty metroidvania in some respects, but there are so many exceptional qualities afoot that Control handily deflects any momentary ire. I can’t wait to take part in discussions about the game, to see what others have figured out, and to better understand where it all fits into Jesse’s story.” [Read the full review]

— Peter Brown, Managing Editor

Bloodstained: Ritual of the Night — 8/10

“It’s that sense of comfort in its own skin that makes Bloodstained such a treat. This isn’t a bold modernization of the genre or a departure from its roots. It is exactly what it set out to be: a return to the style of a bygone era, with a few modern improvements. Its perception was always going to be affected by how well it invoked the feeling of a classic Castlevania game, but Bloodstained does that and better. With more flexible combat and level design that always beckons to check just one more room, Bloodstained shows that a modern Metroidvania can stand alongside its predecessors as an equal.” [Read the full review]

— Steve Watts

A Plague Tale: Innocence — 8/10

“Powerfully ghoulish depictions of the plague and rats aside, Innocence is ultimately an emotive story of resilience against harrowing odds. The game’s title is an obvious nod towards the loss of innocence the endearing young cast faces throughout their journey. But more than that, it also speaks of the depths of human depravity and the agonizing cost of survival in the midst of war. Despite the unremitting horrors of Innocence’s beginnings, the game occasionally lets in a faint glimpse of hope. One of my favorite moments is when Amicia spots another wildflower in a lone trek across the city, nestled among the decay of the rats’ revolting nests. Without her brother around, she picks it up, and places it gingerly in her own hair–a personal reminder to keep trudging on amidst the hardships, and a testament to her growing strength and tenacity. Despite flashes of predictability, moments like these will bring a lump to your throat, as it did mine.” [Read the full review]

— Khee Hoon Chan

Mortal Kombat 11 — 9/10

“MK11 isn’t just a sequel for series fans and NetherRealm devotees, it’s a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There’s a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The randomization of Krypt rewards and the odd issue with the game’s always-online nature can occasionally chip away at your patience, but Mortal Kombat 11 absolutely hits where it matters.” [Read the full review]

— Edmond Tran, Senior Editor and Producer

Sekiro: Shadows Die Twice — 9/10

“The orchestration of intense one-on-one boss encounters that truly test your mettle, and slower-paced stealth sections that let you take on battles at your own pace, is masterful. More so than in previous games, From Software has honed in on the inherent tension found in the challenging nature of its games, and uses it to incredible effect. Sekiro marries the developer’s unique brand of gameplay with stealth action to deliver an experience that is as challenging as it is gratifying.” [Read the full review]

— Tamoor Hussain, Editor

Tom Clancy’s The Division 2 — 9/10

“The setting of The Division 2 is ripe for potential, and it’s a shame the game doesn’t use it to say anything. I have absolutely no clue why I’m here, what anyone’s motivations are, and I wish I had a strong narrative driver to fuel a purpose behind my endless hunger for progression. This letdown is hard to ignore for the game’s initial hours, but the strength of the systems and design that fuel The Division 2 as a game are compelling enough to keep you captivated for dozens more. The range of enemy types continues to keep combat encounters challenging, the equipment I earn and pick up continues to feel different, valuable, and asks me to consider new ways of play. The ravaged environments continue to intrigue, and sometimes they’re so stunning I find myself needing to take screenshots before I move on. It might not have much to say, but The Division 2 is a perpetual cycle of tension, relief, and reward that’s difficult to stay away from.” [Read the full review]

— Edmond Tran, Senior Editor and Producer

Devil May Cry 5 — 9/10

“DMC5 thrives on the stylistic and mechanical prowess of its predecessors. It sticks to tradition above all else, pursuing a few ambitious new ideas along the way, but mostly maintaining the series’ focus on intricate fighting systems and campy bravado. Rarely does the game stumble, consistently leveraging its spectacle and mechanical depth to push aside any small frustrations. All the while, the story exudes a charismatic charm that keeps you constantly intrigued as you’re refining your skills. DMC5 proves the series can still be brilliant and imaginative without compromising its longest-held traditions.” [Read the full review]

— Matt Espineli

Apex Legends — 9/10

“Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.” [Read the full review]

— Phil Hornshaw, Editor

Kingdom Hearts III — 8/10

“But the story of Keyblade wars, time-travelling villains, body-hopping also-rans, and world-ending darkness isn’t what I’ll remember about Kingdom Hearts 3 or the series as a whole. What sticks with me is the exciting battle against elemental titans with Hercules, taking Rapunzel out into the unfamiliar wide world for the first time, snapping selfies with Winnie the Pooh, and going toe to toe with Davy Jones. In 2002, as Sora, I left Destiny Islands to travel across the universe and make new friends. In 2019 I brought old ones home, and I had so much fun doing it.” [Read the full review]

— Tamoor Hussain, Editor & Global News Editor

Resident Evil 2 — 9/10

“Resident Evil 2 is not only a stellar remake of the original, but it’s also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series’ finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story’s conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.” [Read the full review]

— Alessandro Fillari, Editor

Ace Combat 7 — 8/10

“Good aerial combat is important for a game involving jet fighters, but it’s a given quality for Ace Combat. Skies Unknown boasts a beautiful photorealistic world, entertaining mission variety, and a reason to get excited about clouds. But most importantly, it carries renewed devotion to the history and stories of its fictional universe, and with that, it brings back the human, emotional center that makes it remarkable. Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.” [Read the full review]

— Edmond Tran, Senior Editor and Producer

Red Dead Redemption 2 — 9/10

“While Red Dead Redemption was mostly focused on John Marston’s story, Red Dead 2 is about the entire Van der Linde gang–as a community, as an idea, and as the death rattle of the Wild West. It is about Arthur, too, but as the lens through which you view the gang, his very personal, very messy story supports a larger tale. Some frustrating systems and a predictable mission structure end up serving that story well, though it does take patience to get through them and understand why. Red Dead Redemption 2 is an excellent prequel, but it’s also an emotional, thought-provoking story in its own right, and it’s a world that is hard to leave when it’s done.” [Read the full review]

— Kallie Plagge

Hellblade: Senua’s Sacrifice — 8/10

“Hellblade’s most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua’s struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with.” [Read the full review]

— Alessandro Fillari, Editor

Valkyria Chronicles 4 — 8/10

“Ultimately, this is a return to form for the Valkyria Chronicles series as a whole. It stays so true to the franchise’s first iteration that it’ll feel as if almost no time has passed in the decade or so since the original game first came out. In revisiting the concerns and the environments of the first, it makes the most of those parallels and invites comparison in a way that highlights its strengths. Valkyria Chronicles 4 doesn’t necessarily tell a new tale, but it doesn’t have to; for all of its clichés and expected twists, there’s a charm to the game’s unwillingness to let up as it drives you and your friends forward at a rapid clip towards its bittersweet end.” [Read the full review]

— Edmond Tran

Divinity: Original Sin II Definitive Edition — 10/10

“From lonely farmhouses through pitched battles with gods in far-flung dimensions, Divinity: Original Sin II is one of the most captivating role-playing games ever made in both its original and Definitive incarnations, with the latter proving that even the most complicated role-players can be ported successfully to gamepad-limited consoles. This immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat, make it one of the finest games of recent years, and it remains an instant classic in the pantheon of RPG greats.” [Read the full review]

— Brett Todd

PES 2019 — 9/10

“For as long as EA continues to develop FIFA and hold a monopoly over official licences, PES will be the scrappy underdog just hoping for a surprise upset, even when it’s fielding the likes of London Blue and PV White Red. The lack of licences for top-tier leagues remains a disheartening sticking point, but PES continues to make brilliant strides on the pitch, building on what was already an incredibly satisfying game of football to produce one of the greatest playing football games of all time. It might be lacking off the pitch, but put it on the field against the competition and a famous giant killing wouldn’t be all that surprising.” [Read the full review]

— Richard Wakeling

Dead Cells — 9/10

“Dead Cells is a fascinating amalgam of several of today’s most popular indie genres. It juggles elements of tough-as-nails action games and Metroid-inspired exploration platformers, with the procedurally generated levels and random item allotments found in roguelikes. It’s impressive how it all comes together without a hitch, especially given that the persistent character growth found in games like Dark Souls or Metroid squarely conflicts with the randomized resets emblematic of Rogue-inspired games.” [Read the full review]

— Daniel Starkey

Monster Hunter: World — 8/10

“Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It’s not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large.” [Read the full review]

— Ginny Woo

Far Cry 5 — 9/10

“Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world.” [Read the full review]

— Edmond Tran, AU Editor / Senior Video Producer

Minecraft — 9/10

“Minecraft is about the big things, just as much as it favors the small. It’s almost impossible to think of Minecraft without envisioning the picturesque structures, from castles to cities, that have been constructed by fans. But Minecraft is also about the minor touches, and sometimes they are what you remember the most–that feeling of awe as you peer across a forest of snow-capped oak, nearly out of sight, the sense of relaxation as you watch the sun set behind a distant mountain, and the sharp intake of breath as you stare deep into an underground mine lit by glowing pools of red-hot lava. Minecraft: Xbox One Edition offers both worlds, large and small, as well as the tools to create your own voxel-constructed paradise.” [Read the full review]

— Cameron Woolsey

Celeste — 9/10

“It’s a testament to convincing writing and ingenious design that after playing Celeste I felt like I’d been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain.” [Read the full review]

Wolfenstein II: The New Colossus — 9/10

“The New Colossus never lets you forget who and why you’re fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You’re never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich’s cruelty. Wolfenstein’s tense gameplay elevates this further by giving you the power to truly resist–and come out of each battle ready for another fight.” [Read the full review]

— Kallie Plagge, Senior Reviews Editor

Sonic Mania — 9/10

“Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series’ best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series’ iconic formula, but the best Sonic game ever made.” [Read the full review]

— Matt Espineli

Cuphead — 8/10

“Everything you’ve heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won’t stand a chance against the game’s toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead’s imposing bosses is both a monumental and rewarding task.” [Read the full review]

— Peter Brown

Resident Evil 7: Biohazard — 8/10

“By the end of the campaign, I was ready for the game to be over, but that’s okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I’d survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special.” [Read the full review]

— Scott Butterworth

Overwatch — 9/10

“Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular.” [Read the full review]

— Mike Mahardy

Battlefield 1 — 9/10

“EA DICE splendidly interprets the early 20th century as a world in technological transition while humanizing the war’s participants through well crafted, albeit fictional, narrative vignettes. Combined with an enthralling multiplayer component, the overall result is the studio’s best work since Battlefield: Bad Company 2.” [read the full review]

— Miguel Concepcion

Titanfall 2 — 9/10

“Titanfall 2 demonstrates a vitality that its predecessor couldn’t. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It’s a fantastic sequel. It’s a fluid shooter. It’s a spectacular game.” [Read the full review]

— Mike Mahardy

Dishonored 2 — 8/10

“Any time I’m given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn’t spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it’s also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies.” [Read the full review]

— Scott Butterworth

Forza Horizon 4 — 8/10

“There’s such a diverse range of activities stuffed into every corner of Horizon 4, and meaningful changes contribute to smart driving dynamics and a more consistent sense of achievement. Everything you do in Horizon feels valuable, no matter how big or small–from the basic thrills of speeding a fast car down a gorgeous mountain highway to spending time tinkering with your favorite ride to manage seasonal road conditions to just hanging out with friends and strangers online and goofing off in friendly games. The charm of the Horizon series is as palpable as ever, a winning, all-inclusive recipe that celebrates the joy of driving above all else.” [Read the full review]

— Edmond Tran, Senior Editor and Producer

Inside — 8/10

“This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence.” [Read the full review]

— Alex Newhouse

Dark Souls III — 8/10

“Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It’s a plummet into places we shouldn’t be–an escape from places we don’t belong.

But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb.” [Read the full review]

— Mike Mahardy

The Witcher 3: Wild Hunt — 10/10

“Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game’s quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz’s song, that are truly inspiring.” [Read the full review]

— Kevin VanOrd

Halo 5: Guardians — 8/10

“Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity.” [Read the full review]

— Mike Mahardy, Video Producer

Rise of the Tomb Raider — 9/10

“Rise of the Tomb Raider’s first shot pans over the vast, foreboding landscape we’ll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara’s journey, after we’ve seen her through this adventure, and experienced everything the world has to offer, it’s clear that promise was kept.” [Read the full review]

— Mike Mahardy, Video Producer

Ori and the Blind Forest — 9/10

“It consistently surprises you with new tricks: gravitational divergences, new ways to move through its spaces, and carefully designed levels that require you to think quickly and respond. It is not as snappy as, say, a typical Mario platformer, seeking instead a broader gameplay arc stretching across a single, interconnected world. It’s a superb and thematically consistent approach that allows Ori and the Blind Forest to build joy on a bed of heartache, adding a new layer of mechanical complexity with each ray of hope.” [Read the full review]

— Kevin VanOrd

Metal Gear Solid V: The Phantom Pain — 10/10

“There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that’s so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.” [Read the full review]

— Peter Brown, Reviews Editor

Fallout 4 — 9/10

“Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston–defending yourself from violent scavengers and using your wits to climb social ladders–you become attached to the new you, and ultimately invested in the fate of your new world.” [Read the full review]

— Peter Brown, Reviews Editor

Middle-Earth: Shadow of Mordor — 8/10

“This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I’m hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one.” [Read the full review]

— Kevin VanOrd

Dragon Age: Inquisition — 9/10

“Inquisition’s characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer’s block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know.” [Read the full review]

— Kevin VanOrd

Tomb Raider: Definitive Edition — 8/10

“Lara herself is so well crafted that I grew attached to her exploits and was sad to say goodbye when the credits rolled. And the exquisite visual design is so breathtaking that I continually found myself staring at the scenery instead of pushing onward. Tomb Raider is a great reinvention of this enduring franchise that made me eager to see where Lara goes in her future.” [Read the full review]

— Tom McShea

Forza Motorsport 5 — 9/10

“All of this combined makes Forza Motorsport 5 an outstanding improvement to an already excellent racing franchise. It’s far more than just a great racing sim, or a gorgeous showcase for the types of feats the Xbox One hardware is capable of. This is a game built on the romantic thrill of motorsport in all its forms, and that love for its subject matter is all but impossible to resist.” [Read the full review]

— Shaun McInnis

Assassin’s Creed IV: Black Flag — 9/10

“There’s an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin’s Creed needed something ambitious to get the series back on track, Black Flag is that game and then some.” [Read the full review]

— Shaun McInnis

Assassin’s Creed Odyssey — 8/10

“Despite this, Assassin’s Creed Odyssey’s ambition is admirable, which is reflected in its rich attention to detail for the era and its approach to handling the multi-faceted narrative with strong protagonists at the lead. While its large-scale campaign–clocking in at over 50 hours–can occasionally be tiresome, and some features don’t quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it’s a joy to venture out and leave your mark on its ever-changing setting.” [Read the full review]

— Alessandro Fillari, Editor

Call of Duty: Black Ops 4 — 8/10

“Black Ops 4 isn’t short on content, and its three main modes are substantial. Multiplayer introduces more tactical mechanics without forcing you into them, and it largely strikes a good balance. Zombies has multiple deep, secret-filled maps to explore, though its returning characters don’t hold up and prove distracting. Finally, Blackout pushes Call of Duty in an entirely new direction, making use of aspects from both multiplayer and Zombies for a take on the battle royale genre that stands on its own. Sure, there isn’t a traditional single-player campaign, but with the depth and breadth of what is there, Black Ops 4 doesn’t need it.” [Read the full review]

— Kallie Plagge

Spyro The Dragon: Reignited Trilogy — 8/10

“The Reignited Trilogy is the best kind of collection that not only brings a beloved series up to current visual standards but also proves just how well-built the original titles were. Granted, the originals were done by a little studio called Insomniac, and it’s not exactly surprising something that team did is a fine example of the genre. But the Reignited Trilogy’s developer, Toys for Bob, deserves major kudos for bringing Insomniac’s vision to life in the way we could’ve only dreamed in 1998.” [Read the full review]

— Justin Clark

Hitman 2 — 8/10

“The addition of other minor mechanical changes–like concussive weapons, a picture-in-picture enemy activity alert, and visible security camera sightlines–help to improve Hitman 2 overall as a dense and accessible stealth assassination game. But the new locations are the real stars, impressive and inventive sandboxes ripe for picking apart with exciting experiments. Hitman is about experiencing the anticipation of seeing whether a plan will work when you try it for the first time. It’s about feeling the tension of briskly walking away from a bad situation, hoping you can lose the suspicious guards. It’s the satisfaction of knowing the machinations of a level so well that when a target moves into a particular place at a particular time, you have the perfect way to intervene. Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength.” [Read the full review]

— Edmond Tran, Senior Editor and Producer

Battlefield V — 8/10

“The Battlefield series has a winning formula that Battlefield V doesn’t deviate far from, at least for now. Conquest and the map roster don’t mesh well together, however, Grand Operations–and the other modes within it–steal the show and foster some of the greatest moments the franchise has offered. You might be surprised by the impact of the slight changes made for this entry, especially when you’re deep into pushing or defending objectives in Frontlines alongside teammates fulfilling their roles. That’s when Battlefield V is at its best.” [Read the full review]

— Michael Higham, Associate Editor

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